Making a camera near the origin and then moving it to a specific location means MRQ will render my sequence camera but if the camera is made in the region where the sequence is happening the camera will not render.
scenario 1 - make cam at location of the sequence, it will never render. copy it, remake it at location, will not render.
scenario 2 - make cam at origin, drag over to sequence location in the map and add keyframes etc, will work fine. copy this camera for a second camera in this location, it wont render…
so to make sure every camera renders they have to be made at origin and dragged over. any idea why? its in one specific quadrant of the level, the rest seem to work ok, or so it seems currently.