Movie render queue - ambient occlusion pass

Hey guys,
I knew that 4.26 added function to export passes in movie render queue , using “additional post process materials” in Deferred rendering,
but I can’t find any passes materials like occlusion , depth.

Sorry I am new to unreal , do I need to create custom materials for exporting those passes?
Please provide some tutorial to create a AO material , thanks!

Whole series of Youtubes on new movie render and passes. How to: Render Passes with the Movie Render Queue (Unreal Engine 4.26) - YouTube