Can a mod move this topic to the designated forum? I couldn’t post anything anywhere so im trying here. I find these forums very confusing… anyway:
I keep getting this error upon rendering:
[no shot CineCameraActor1] Due to Temporal sub-sampling or handle frames, evaluation will occur outside of shot boundaries (from frame -1 to 0). Section MovieSceneMediaSection_0 (Binding: None) starts during this time period and cannot be auto-expanded. Please extend this section to start on frame -1. (All times listed are relative to the master sequence)
I’m not sure what this means. I’ve added a screenshot of my Sequencer and output settings
Hey ! I was having problems with my renders too. My movie render Queue was also rendering black frames. What solved that Issue was going to the movie render queue settings- Under CAMERA - and turn off the (Render All Cameras)
I figured out what the problem is! Had the simular problem! Try to simulate your Cinematic with Alt+S and then try to adjust the exposure of the PostProcessVolume, should increase the value
hi there
i had the same problem, here is how i solved it
Recreate a level sequence without a shot
Add the camera number you want
Add camera cut to generate shot images (if you see it now it is good )
then extend your camera cut to the length of your sequence (otherwise it will render only a few 150 images around)
On the movie render queue delete everything, the place must be clean
then add a render by clicking on render
You will have 2 things
one render
and on sub click one camera cut
Let everything by default
Pay attention before launching the render to have the camera you want activated
If your sequence is long choose render frame from 0 to 500 for example in order to check
If everything is okay,
Check your folder image rendered
If everything is okay then render with frames from 0 to the total number of frames
I hope it help saving a lot of time
Enjoy
let me know
This worked for me, thanks for solving an issue that was blowing my mind. I just disabled the current render and added a new render using that green plus sign and it solved the issue… of course before that I had set up the bounding camera etc correctly