Small update. Here are the Dx 11 settings all maxed out epic preset 1920x1080 with 200% screen resolution. Lumen is on TSR anti aliasing is on. The movie render q renders the scene with no problem whatsoever. Taskmanager shows GPU memory is @ 7,6gb and shared GPU memory @ 0.5gb so no problem
Now switching to dx 12 movie renderer everything is on the lowest graphics settings. Lumen is off, No Anti Aliasing, Screen resolution 320x240, Screen Percentage at the lowest possible 25% and it just crashes with error “out of video memory…”
on this settings to crash with out of memory is just not possible vs the dx 11 all maxed out which is lightyears ahead and there it has no problems at all to render… Nothing changed exact same scene nothing added to the world… There is no way that i need to lower the settings if i can max out dx 11 and never crashes vs 320x240 resolution dx 12 with all settings lowest possible. How to fix this ? It indeed rendered 2 times at epic settings on dx 12 with 1920x1080 100% screen resolution but after that It just never worked again and as i say i didnt change anything in the scene. Any ideas what else i can try ?