Having a video (on a tv etc) play in a game isn’t a problem. It plays fine.
However, in cinematics it’s a pain in the arse.
When rendering a cinematic, it plays it will continue playing at realtime while the rest of the video is rendering out frame by frame at 25fps
For this to work we had to slow down the video a hell of a lot and have to tweak the speed of the video then reimport it in order for it to look correct.
Is there a way of having a video in unreal render out at the correct fps?