MoveToLocation no move on more then 60 AIs

Hello:
I Use EPathFollowingRequestResult::Type oRet = AIController->MoveToLocation(m_oCurPatrolPoint); in Task, if AI < 50, AI pawn move ok. But more, such as 60, AI pawn don’t move, but oRet = Type::AlreadyAtGoal, I Debug, AI location is not same the m_oCurPatrolPoint.
I try more, but I can’t solve the problem,help me, please. Thanks.

  On UE5.2

Project Settings->Crowd Manager->Max Agents

Set a number you need.

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It’s OK now by your suggest,thanks.

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