Hello:
I Use EPathFollowingRequestResult::Type oRet = AIController->MoveToLocation(m_oCurPatrolPoint); in Task, if AI < 50, AI pawn move ok. But more, such as 60, AI pawn don’t move, but oRet = Type::AlreadyAtGoal, I Debug, AI location is not same the m_oCurPatrolPoint.
I try more, but I can’t solve the problem,help me, please. Thanks.
On UE5.2