AMyAIController* pMy = GetWorld()->SpawnActor(AMyAIController::StaticClass());
pMy->SetPawn(this);
pMy->GetPathFollowingComponent()->SetMovementComponent(GetMovementComponent());
pMy->MoveToLocation(FVector(1000));
I have tried pMy->MoveTo(…) 、pMy->GetPathFollowingComponent()->RequestMove(…); etc
but nothing happend
who can help me?