I have run into an interesting issue using the MoveTo to move an object. I’ve created a simplified version of the verse to demonstrate the issue:
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
mover_device := class(creative_device):
@editable MovableObject : creative_prop = creative_prop{}
OnBegin<override>()<suspends>:void=
MovableObject.MoveTo(Self.GetTransform(),30.0)
Using this code, it simply moves whatever object I provide from it’s starting location to the device’s location over 30 seconds. The bug I’ve run into is the following:
If a player is standing on the object that is being moved, and alt-tabs out of the game, their character will freeze in place and become immune to damage.
For the player, they will see themselves as still standing on the platform, but other players will see him floating at the location he was, when the game lost focus. Shooting either where you see the bugged player, nor where the player sees himself actually registers as a hit.
Anyone knows why this is happening and how to avoid it?
