I got a simple pawn who moves to a location, and when see some enemy, follow him. I’m working on the side scroller template and i put some nav links on the map, everything works well, but sometimes (only sometimes) the AI gets stuck in the point links of the navlinks.
Sounds like path-point approaching issue we’ve fixed for 4.7. Would you mind checking if the issue persists in latest 4.7 preview build, or get back to us when version 4.7 officially ships?