I noticed that Mover will develop the prone - related function.
I would like to know the relevant roadmap and when it is expected to be developed and completed.
I noticed that Mover will develop the prone - related function.
I would like to know the relevant roadmap and when it is expected to be developed and completed.
Hello there, I want to check if I understand your question correctly:
Your game will allow characters to prone and you’re interested in how to handle that with Mover, is that right? Mover supports arbitary collision shapes, so the character’s collision primitives changing to represent the proning character will be supported whereas that’s doable but more difficult with CMC. What specific questions do you have about proning?
[Image Removed]Yes, our game includes the prone feature, and I hope to implement it via Mover.
I noticed that Mover has plans to support this function, so I would like to obtain your specific timeline for implementing this feature.
Hey Qing Ye,
Unfortunately we don’t have a good timeline for implementing prone as a feature of Mover. We intended for prone to eventually be a part of the Stance Modifier as noted in the comments. Depending on the implementation of prone adding this feature can be relatively easy or very involved. If your idea of prone is just making the capsule smaller (not rotating the capsule) doing something similar to the crouching functionality (but making the capsule even shorter) should be easy to add. If you need rotation of the capsule you may need to make additional changes to movement modes and movement utilities to support this non-symmetrical movement.
Thanks,
Nate
Yes, I need the rotation function.
I’m worried that after we implement this function, you will also develop it…
You should understand this concern of ours as developers, so I hope to get a definite answer. For example, will you not develop it for half a year?
Or will you refrain from developing it for 1-2 years?
Thank you.
Prone support isn’t planned for UE 5.7 and we don’t have a concrete target yet for it due to other priorities so we won’t start development on it soon.
Okay, thank you.
Regarding mover async walking, I’ve noticed there’s already a lot of code. What’s its current completion status? Can we try testing and using it?
Async movement is working and you can use it with a couple caveats: