Movement Replication Problem

Hello! This is my first topic here. When I try to move players according to their input over the server connection, I fail to replicate the movement to all of the players. The server’s movement reaches to the client just fine, but the client’s both input and movement info (RepNotify for the vector and Replicate & Replicate Movement for the actor are both checked true) doesn’t seem to reach to the server. Here’s the screenshots of my blueprint.

Thank you for your attention!

Forgot to mention that the “MovementVector Event” happens every tick.