Reference ID
b5669370-49b8-dd3b-9037-5faf2857749d
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Summary
ゲームモード中にムーブメントモジュレーターが機能しないことがあります。傾向としてゲーム中に何度か死亡した際に生じがちです。(今回の場合、セントリーのロケットランチャーの攻撃でやられる。)
起動しなくなった際にトリガーを用いて「有効」「起動」を使用すれば再起動するかと思い試してみたのですが、いずれも起動しませんでした。マップを公開するにあたり、必ず必要になる仕掛けですので有識者の方、お教え頂けると幸いです。
The movement modulator may not function during game mode. This tends to occur when the player dies several times during the game. (In this case, I was hit by a Sentry rocket launcher attack.)
I tried using the trigger to see if it would restart if I used “enable” or “activate” when it stopped working, but it did not work in either case. I would appreciate it if you experts could tell me how to do this, as it is a trick that will be necessary when we publish the map.
- DeepL translation
Steps to Reproduce
1:ムーブメントモジュレーター&セントリー(ロケットランチャー)をワールドに設置する
2:ゲームを開始して何度かやられる
3:ムーブメントモジュレーターが起動しなくなる
私は10個ほどムーブメントモジュレーターを設置しているのですが、通常通り問題なく起動するもの、そうでないものがありますので複数設置して試してみるといいかもしれません。ちなみにムーブメントモジュレーター10個全て同じ設定にしてあります。以下、詳細です。
【設定】
・移動スピードに影響する:◎
・スピード:2.1
・効果時間無限:×
・効果時間:3.0
・勢いを適用する:×
・ゲーム中に表示:はい
・非プレイヤーキャラクターに上向きの勢いを適用
・有効なゲームフェーズ:常時
・リセット遅延:0.0
・起動するチーム:任意
・チームの選択を反対にする
・起動するクラス:任意
・クラスの選択を反対にする:×
・カスタムカラーを使用する:sRGB FFF200FF
・パッドに当たり判定あり:×
・遠隔の勢いをプレイヤーの向きに関連付けて適用:◎
◆有効化
トリガー1:On Triggered
◆無効化
トリガー2:On Triggered
◆起動
トリガー1:On Triggered
・起動時:0配列要素
・描画距離:◎
■StaticMeshComponent
・可動性:スタティック
・Static Mesh:none
・物理:◎
・コリジョン
→Simulation Generates Hit Events:◎
→Generate Overlap Events:◎
→コリジョンプリセット:NoCollision
・UseCCD:×
・Cast Shadow:◎
・詳細設定
→Affect Dynamic Indirect Lighting:◎
→Affect Distance Field Lighting:◎
→Dynamic Shadow:◎
→Static Shadow:◎
・Lighting Channels
→Channel 0:◎、1,2:×
・レンダリング
→Visible:◎
・詳細設定
→マスク化のためにNaniteを強制する:×
→Evaluate World Position Offset:×
→World Positon Offset Disable Distance:0
→デカールを受け取ります:◎
→Translucency Sort Priority:0
・HLD:×
・LOD
→DeSired Max Draw Distance:0.0
→Detail Mode:Low
・Can Ever Affect Navigation:◎
■BaseMesh
・可動性:スタティック
・物理:◎
・コリジョン
→Simulation Generates Hit Events:◎
→Generate Overlap Events:◎
→コリジョンプリセット:Custom
・Use CCD:×
・Cast Shadow:◎
・詳細設定
→Affect Dynamic Indirect Lighting:◎
→Affect Distance Field Lighting:◎
→Dynamic Shadow:◎
→Static Shadow:◎
・Lighting Channels
→Channel 0:◎、1,2:×
・Visible:◎
・詳細設定
→マスク化のためにNaniteを強制する:×
→Evaluate World Position Offset:×
→World Positon Offset Disable Distance:0
→デカールを受け取ります:◎
→Translucency Sort Priority:0
・HLOD:×
・Desired Max Draw Distance:0.0
・Detail Mode:Low
・Can Ever Affect Navigation:◎
◆Trigger
・可動性:スタティック
・物理:◎
・HLOD:×
・コリジョン
→Simulation Generates Hit Events:◎
→Generate Overlap Events:◎
→コリジョンプリセット:Custom
・Use CCD:×
・Visible:◎
・詳細設定
→デカールを受け取ります:◎
→Translucency Sort Priority:0
・Can Ever Affect Navigation:◎
◆P_SpeedBoost_Idle
・Cast Shadow:◎
・詳細設定
→Affect Dynamic Indirect Lighting:◎
→Affect Distance Field Lighting:◎
→Dynamic Shadow:◎
→Static Shadow:◎
・Lighting Channels
→Channel 0:◎、1,2:×
・HLOD:×
・Visible:◎
・詳細設定
→デカールを受け取ります:◎
→Translucency Sort Priority:0
・LOD
→Desired Max Draw Distance:0.0
→Detail Mode:Low
・Can Ever Affect Navigation:◎
◆BaseCollision
・可動性:スタティック
・物理:◎
・HLOD:×
・コリジョン
→Simulation Generates Hit Events:◎
→Generate Overlap Events:◎
→コリジョンプリセット:Custom
・UseCCD:×
・Visible:◎
・詳細設定
→デカールを受け取ります:◎
→Translucency Sort Priority:0
・Can Ever Affect Navigation:◎
1: Set up a movement modulator & sentry (rocket launcher) in the world
2: Start the game and get hit several times
3: Movement modulators stop activating.
I have installed about 10 movement modulators, and some of them start without any problem as usual, and some do not, so you may want to try multiple installations. You may want to try several of them. Here are the details.
Setting
Influence on movement speed: ◎
Speed: 2.1
Infinite effect time: x
Effect duration: 3.0
Apply momentum: x
Displayed during game: Yes
Apply upward momentum to non-player characters
Effective game phase: Always
Reset delay: 0.0
Teams to activate: Any
Opposite team selection: Yes
Activating class: Any
Oppose class selection: x
Use custom colors: sRGB FFF200FF
Use custom colors: sRGB FFF200FF
Apply remote momentum in relation to player orientation: ◎
◆Enable
Trigger 1: On Triggered
Disabled
Trigger 2: On Triggered
◆Activation
Trigger 1: On Triggered
Triggered: 0 array element
Drawing distance: ◎
StaticMeshComponent
Mobility:Static
Static Mesh:none
Physics:none
Collision
→Simulation Generates Hit Events: ◎
→Generate Overlap Events: ◎
→Collision Preset: NoCollision
UseCCD:×
Cast Shadow: ◎
Advanced Settings
→Affect Dynamic Indirect Lighting: ◎
→Affect Distance Field Lighting:◎
→Dynamic Shadow:◎
Static Shadow:◎ →Static Shadow:◎
Lighting Channels
→Channel 0: ◎, 1, 2: ×
Rendering
→Visible:◎
Advanced Settings
→Force Nanite for Masking: x
→Evaluate World Position Offset: x
→World Positon Offset Disable Distance: 0
→Receive Decal: ◎
→Translucency Sort Priority:0
HLD:×
LOD
→DeSired Max Draw Distance:0.0
→Detail Mode: Low
Can Ever Affect Navigation: ◎
BaseMesh
Mobility: Static
Physics: ◎ ■Physics: ◎
Collision
→Simulation Generates Hit Events
→Generate Overlap Events: ◎
→Collision Preset: Custom
Use CCD: x
Cast Shadow: ◎ →Collision Preset: Custom
Advanced Settings
→Affect Dynamic Indirect Lighting:◎
→Affect Distance Field Lighting:◎
→Dynamic Shadow:◎
Static Shadow:◎ →Static Shadow:◎
Lighting Channels
→Channel 0: ◎, 1, 2: ×
Visible: ◎
Advanced Settings
→Force Nanite for Masking: x
→Evaluate World Position Offset: x
→World Positon Offset Disable Distance: 0
→Receive Decal: ◎
→Translucency Sort Priority: 0
HLOD:×
Desired Max Draw Distance:0.0
Detail Mode:Low
Can Ever Affect Navigation: ◎ →Trigger
Trigger
Mobility: Static
Physics: ◎ ◆ HLOD: ×
HLOD: X
Collision
→Simulation Generates Hit Events: ◎
→Generate Overlap Events: ◎
→Collision Preset: Custom
Use CCD: x
Visible: ◎
Detailed Settings
→Receive Decal: ◎
→Translucency Sort Priority:0
Can Ever Affect Navigation: ◎ →Translucency Sort Priority:0
P_SpeedBoost_Idle
Cast Shadow:◎ ◆Cast Shadow:◎
Advanced Settings
→Affect Dynamic Indirect Lighting:◎ ◆P_SpeedBoost_Idle
→Affect Distance Field Lighting: ◎
→Affect Dynamic Indirect Lighting: ◎ →Affect Distance Field Lighting: ◎
Static Shadow:◎ →Static Shadow:◎
Lighting Channels
→Lighting Channels: Channel 0:◎, 1, 2:×
HLOD:×
Visible: ◎
Detailed Settings
→Receive Decal: ◎
→Translucency Sort Priority: 0
LOD
→Desired Max Draw Distance:0.0
→Detail Mode:Low
Can Ever Affect Navigation: ◎ →BaseCollision
Base Collision
Mobility: Static
Physics:◎ ◆HLOD:×
HLOD: X
Collision
→Simulation Generates Hit Events: ◎
→Generate Overlap Events: ◎
→Collision Preset: Custom
UseCCD:×
Visible: ◎
Detailed Settings
→Receive Decal: ◎
→Translucency Sort Priority:0
Can Ever Affect Navigation: ◎
- DeepL translation
Expected Result
error
Observed Result
Thank you for your cooperation.
Platform(s)
window