Movement Modulator Activate persists beyond respawn and cannot be cleared

Summary

When activating a movement_modulator_device via Verse using .Activate(agent), the movement effects (in my case Upward Impulse) persist even after the player dies and respawns. No combination of calling .Activate() on a different modulator, switching classes, or walking into default modulators will override or remove the original effect.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Create a Verse device that activates a jump-enhancing modulator (impulse).

Have it modulator activated by an input_trigger_device.

Have the player die and respawn.

Have the player walk over a normal movement_modulator_device.

Observe that the jump boost remains active indefinitely

Expected Result

The player’s movement should reset on respawn or be overridable by other modulators.

Observed Result

The player retains the previous movement effect permanently.

Platform(s)

UEFN Windows