Movement is not fluid in standalone (On the client) (stuttering)

Ok, this is exactly the same as my C++ code I posted above. This point is correct then.

Thank you very much for this explanation.

I think this is not the problem.

I looked in my code where I modified the speed and it was not modified.

I only change it when the character is on a moving platform… this is not the case.
Anyway, now that I know this, I’ll make sure that the speed on the moving platform on the server and client are the same. Thanks for the tip.

I did the test and the speed on the client and server are the same. However, the stuttering persists.

Maybe the problem is something else.

Thank you so much!!