Ok, this is exactly the same as my C++ code I posted above. This point is correct then.
Thank you very much for this explanation.
I think this is not the problem.
I looked in my code where I modified the speed and it was not modified.
I only change it when the character is on a moving platform… this is not the case.
Anyway, now that I know this, I’ll make sure that the speed on the moving platform on the server and client are the same. Thanks for the tip.
I did the test and the speed on the client and server are the same. However, the stuttering persists.
Maybe the problem is something else.
Thank you so much!!
