Movement In Listen Servers

The issue is the speed change hasn’t taken place on the server. Server is correcting, thus jitter.

Client responsiveness approach…

  • Input → CMC: set Max Walk Speed → Event: Server Set Speed (Run on Server)
  • Event: Server Set Speed → CMC: set Max Walk Speed

Simple server auth approach

  • Input → Event: Server Set Speed (Run on Server)
  • Event: Server Set Speed → CMC: set Max Walk Speed

Downside to the pure server auth approach is latency of the player will delay the action.