Movement based on coordinates


Me and my team are creating a simulation where we utilize Occulus Rift and motion-tracking. The motion-tracking itself is set up using ten cameras that keep track of reflective points we place on the player. The coordinates for these points are then sent using a socket. We’ll then use a small C++ program to feed the coordinates sent by the socket into Unreal Engine 4, which in turn animates the player based on these coordinates.

My question is; How do we use these coordinates to recreate/mirror the movement the player did in Unreal Engine? Is there a specific method for animation/movement based on coordinates in UE4?

Any tips or solutions are much appreciated.

I have moved your thread to the correct location.