Movement Animset Pro - [Submitted]

In other words, to get the most of those animations, you will need to make a proper controller. Stuff like:

  • detecting (with notifies) which foot is on the ground (or forward), so you can play the correct stopping animation or jumping animation
  • if it’s an action game, playing the animations with x1.1 or even x1.2 speed and cutting out the first 0.2s of walk/run/sneak beginnings to increase resposiveness
  • fine tuning the rotation of walk/run/sneak starts direction with code (for example adjusting WalkStart_135 to go precisely 144 degrees, followig the gamepad stick)
  • fine tuning the root motion jump distances by code
  • using IK on feet to stabilize them (when using root motion they are very stable, but code blending can break it)

etc. etc.

Or you can skip all this, and it will also look very good :smiley: