Movement Animset Pro - [Submitted]

Hi, with my game Aliens, Trolls & Dragons release coming, I don’t have any time to learn Unreal now. I have a lot of experience with UE3 (3, not 4), but as an animator, not a coder. I will start learning this engine in spare time, or after the release of ATD (which by the way, also uses exactly these animations).

Quick, universal (non-engine specific) tips for achieveing better controls resposivity:

  1. Play start and stop animations with x1.1 or x1.2 speed. Remember that it’s expected for game characters to move a little faster than real life people
  2. Play start animations from 1/3 of their duration. Meaning - cut out, or rewind the first 1/3 of the start walk animations. Blending will keep the transition smooth anyway.
  3. Remember, that start and stop animations, also have to be able to blend with each other. So, if player stops moving for a moment and starts right away, don’t wait for the “stop walking” animation to finish. Blend right away to “start” animation.