Hi, with my game Aliens, Trolls & Dragons release coming, I don’t have any time to learn Unreal now. I have a lot of experience with UE3 (3, not 4), but as an animator, not a coder. I will start learning this engine in spare time, or after the release of ATD (which by the way, also uses exactly these animations).
Quick, universal (non-engine specific) tips for achieveing better controls resposivity:
- Play start and stop animations with x1.1 or x1.2 speed. Remember that it’s expected for game characters to move a little faster than real life people
- Play start animations from 1/3 of their duration. Meaning - cut out, or rewind the first 1/3 of the start walk animations. Blending will keep the transition smooth anyway.
- Remember, that start and stop animations, also have to be able to blend with each other. So, if player stops moving for a moment and starts right away, don’t wait for the “stop walking” animation to finish. Blend right away to “start” animation.