Hi everyone.
I’m starting to touch networking with unreal and I’m having an issue. I’ve been searching for a possible solution, but none of them are clear at all.
I’m using the top template project that unreal gives you and I want to replicate the movement. When the character clicks a point in the game, it should go there. At first it didn’t work, now I call the movement function from the server and it actually moves but it is very laggy and the character doesn’t even rotate.
Is there an issue with this MoveLocation function? Should I just create my own “Move to location”? I’ve seen so many post but none of them with a real answer.
I work with C++ and Blueprint, so answer doesn’t matter in which “language” is.
Thanks!