I’m building a house as archviz project and for some thing like walls and floors I just map for being 100x100x100 in 3DS Max, apply the material and scale it to the dimension that I want instead of UV Mapping all of 'em. Now the problem is that sometimes I want to move the texture/normal/etc. on the coordinate without touching the scale cause they may be not aligned or I want to move them to create some variation.
How can I do that? I guess is something pretty simple but I can’t find a way to do it.