Move coordinate texture in material.

Hello,
I’m building a house as archviz project and for some thing like walls and floors I just apply the material and scale it to the dimension that I want instead of UV Mapping all of 'em. Now the problem is that sometimes I want to move the texture/normal/etc. on the coordinate without touching the scale.

How can I do that? I guess is something pretty simple but I can’t find a way to do it.

Thank you.

RyanB answered to me on the forum, I’ll paste his post here:

So place your UV node, then an Add
node. Then hold “V” and click to make
a “vector parameter node”. Then create
a “Component Mask” node and leave the
default R and G channels checked.

Then hook that up to your texture. Now
the values you enter for the Red and
Green channel of your vector parameter
will offset the texture a direction in
UV space.

Cheers.

It took a little bit of working out but those nodes do fit together and the red and green values do alter the texture position. Thanks RyanB

Idk another way to do this but this isn’t very good way to do it because it’s changing the scale of the UV rather than moving it around which is what I’m trying to do. I want it to be like I look at the material, drag a widget to offset the textures on it.

Idk another way to do this but this isn’t very good way to do it because it’s changing the scale of the UV rather than moving it around which is what I’m trying to do. I want it to be like I look at the material, drag a widget to offset the textures on it.

Update:
Use world aligned texture, world position offset, break into three params, append the params added with custom params, and route the RGB from append many into the world position. From there I’m using BP to change the params using a widget, end result is I can just drag my widget around to scroll the texture in any direction!!!