TL;DR: how do I make a character move with animation without NavMesh?
OK, so I’ve been trying a few things unsuccessfully and my goal is pretty simple.
I want to mimic a Player controller in a non player controlled character. So specifically I’m just trying to get rotation and movement so far but no luck. I’m not looking to use NavMesh or anything complicated. I tried using a PlayerController and I’m able to send it fake input data via AddControllerYawInput for instance but it fails to update the rotation because there is no Player attached. Trying to use an AIController isn’t giving any results (using GetPawn()->FaceRotation()
for instance). I’m sure there’s a simple way to do this but I’m still learning.
If you’re interested in my end goal it’s simply to record player input on the main character and feed it back into another NPC character.