Heya, i am trying to move an AActor around in the Editor using c++, from another thread.
I get my Actor, and try the usual:
FRotator Rot(34, 54, 76);
Actor->SetActorRelativeRotation(Rot, false);
But it hits a breakpoint in (of all places) String.cpp: here:
// First try to print to a stack allocated location
GET_VARARGS_RESULT( Buffer, BufferSize, BufferSize-1, Fmt, Fmt, Result );
How can I get this working?
Thanks!