move an actor automatically in line (resolved)

Here is an example:

Move Forward on tick

That variable “speed” he used should be multiplied by the “delta seconds” pin on the Tick node, that way speed is the same on any framerate. Every “Tick” is a frame.

You can find many other tutorials here:

Any good documentation of the structure, architecture, and internals of Unreal Engine? - #2 by Roy_Wierer.Seda145

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