Hi, there is a way to move an actor linearly. only forward?
On tick, use “AddActorLocation” with an input of X units (speed) times delta seconds (to make it FPS independent)
Hello, thanks for answering, could you show me graphically because I am somewhat new?
Here is an example:
That variable “speed” he used should be multiplied by the “delta seconds” pin on the Tick node, that way speed is the same on any framerate. Every “Tick” is a frame.
You can find many other tutorials here:
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I worked on it there but it still doesn’t move, but I turned the actor into a laborer so that work can be done.