move an actor automatically in line (resolved)

Hi, there is a way to move an actor linearly. only forward?

cap6

On tick, use “AddActorLocation” with an input of X units (speed) times delta seconds (to make it FPS independent)

Hello, thanks for answering, could you show me graphically because I am somewhat new?

Here is an example:

Move Forward on tick

That variable “speed” he used should be multiplied by the “delta seconds” pin on the Tick node, that way speed is the same on any framerate. Every “Tick” is a frame.

You can find many other tutorials here:

Any good documentation of the structure, architecture, and internals of Unreal Engine? - #2 by Roy_Wierer.Seda145

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I worked on it there but it still doesn’t move, but I turned the actor into a laborer so that work can be done.

I’m working there, thank you

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