How do I make my AI move from one target point to another after 3 seconds of delay? ( something like a point of interest spot)
What is cannon_fodder / key walk to location? how did you exactly make that?
Thanks but can i know the exact blueprint logic inside the task?
This is a custom “Task” inside the behavior tree, and you can make some blueprint logic inside it too.
I think the best for you would be to get some grasp on behavior trees: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/