Move after respawn

Hey there,

I got a question about moving a character.
When the game starts everything works fine and the character can do everything I want him to do.
But when he dies and respawns again there is nothing I can do.
I do want to point out that I’m using a custom character movement component.

Is there something special I need to do after respawning my character?

Kind Regards

It might help to post up your code there bud. :slight_smile:

Found the issue myself :wink:

I made a booboo
When I die unreal kills the previous pawn and because I hold a reference to the destroyed pawns movementcomponent it was always invalid now I just reset the pointer when my character dies and assign it back when he respawns.

Works :wink: