Movable VS Static shadows

Can someone please tell me how I can build a shadow with the same quality as the movable shadow?

Here’s an example of the quality difference between built static shadows and movable light shadows

1 - Static built shadow

2 - Movable light shadow

Someone please help me with this. I don’t want to change the objects to movable and lose on performance

You need to increase the lightmap resolution of the floor mesh.