'Movable' Static Mesh shadows disappear when object moves in Matinee (UE4 4.2)

Static Mesh set to movable

The Per-Object shadows of a large object that I have on my level appear just fine, but as soon as it starts moving via Matinee, the shadows disappear. This was not happening in UE4 4.1 (seems to have broken in 4.2?). Or maybe I have to activate a flag or something?

Hi cbordeu,

Can you post this on the **AnswerHub**as well? If this is a Bug it will get tested and verified there much quicker than here on the forums.

If you have already posted there, can you post the link here?

Thank you!


I just posted it there. Here’s the link: