Hello to Everyone.
I have this little dark room with inside different movable objects.
the light is built in “preview” mode in the images i attached, but i have the same problem with “production” render.
in the image i wrote in green my MOVABLE objects rendered correctly and in red my MOVABLE objects rendered incorrectly.
All objects have 2 UVW levels and each lightmaps uvw don’t have overlapped or inverted UVW.
All moveble object have “light as if static” UNSELECTED.
how you can see, the green objects fits well inside the whole illumination of the room, and you can’t distinguish the static from movable objects… but the red objects are pop-out from the global light.
Apparently all settings are the same for every objects… but i miss something for sure.
Someone can tell me what i’m still missing?
SORRY FOR MY BAD ENGLISH.
thank you to everyone in advance.