I was making a build of my scene a few hours ago. I noticed that all of the movable objects (like doors which are BPs for opening, items that are needed for pick up in inventory), all of them are so bright as opposed to the static models in the scene. Can you tell me any suggestions on how to fix this since it’s quite breaking the immersion?
The hardest thing to watch is: A black room which requires a flashlight (eg. ceiling or basement), everything is black as it should be, but the movable objects are bright and can be clearly seen in the darkness.