Actually, never mind. I thought that the indirect detail volume places a higher res grid in the volume, but reading documentation it doesn’t.
Maybe try the “Indirect Lighting Cache Quality” setting on the door mesh and set it to “ILCQ Volume”.
Actually, never mind. I thought that the indirect detail volume places a higher res grid in the volume, but reading documentation it doesn’t.
Maybe try the “Indirect Lighting Cache Quality” setting on the door mesh and set it to “ILCQ Volume”.