Any idea how to set properly movable object to have a good results in scene with static light?
Please reply only yes… here is the solution or… no there is no such a feature in UE yet.
Thanks.
Not sure what you mean with “only reply if yes … here is the solution” as there are multiple ways to handle that, but no single perfect solution.
By default dynamic objects are lit by indirect lighting samples that are placed on any surface within your lightmass importance volume. To see these click on “show” in your viewport and select Visualize > Volume Lighting samples.
Some things you can try:
- You can raise the density of these samples by raising the “Volume Light Sample Placement Scale” in the lightmass section of your world settings.
- By default these are only interpolated at a single point, for larger objects such as those wheels you could try setting the “Indirect Lighting Cache Quality” to “ILCQ Volume” to get more detailed lighting.
- You can also force static lighting on a dynamic object, which will give you perfectly matched lighting, but this is obviously only useful if the lighting shouldn’t change significantly during its movement.
- Some of the more advanced light sample settings can only be changed in .ini files. For example the number of vertical samples and their vertical offset. These shouldn’t have to be changed normally, but you seem to be going for very high detail lighting so you might want to adjust those too.