Hi All
I have found an interesting issue that I cannot seem to solve regarding stationary directional light and a moveable static mesh (specifically a door) in a baked (GPU) lighting situation.
When I bake the light for my scene (with GPU lightmass), the lighting is predicatble great looking, but I have noticed that my moveable door does not block the light from the stationary directional light.
If I read the documentation correctly, a moveable static mesh should still cast a shadow and block the light from the stationary directional light, but this is not the case.
I have tried everything, even setting the cell size for the volumetic lightmap to 10cm from 200 and checked everything else I can think of.
Does anyone know if there is a second setting I might need to use in this scenario with 5.3.2 (or 5.4).
Note:
I have turned off lumen, enabled static lighting, set everything I can find without success.
On a side note, the GPU lightmapping is working perfectly otherwise with all other “static” static meshes in the scene, it is just the door that the light shines through as a wall behind it is “lit” when it should be in shadow with the door closed.
Hopefully someone has some advice.
Thanks in advance.