Hi,
So I’m doing a thing where I have a bunch of point lights that I set their intensity to 0 as the power goes out. However, there is still a shine from them. I have all of the lights set to moveable. I’m currently in UE5 using Lumen as well. The only thing that comes to mind that could be causing this would be a setting because this originally was a ue4 project that I upgraded to ue5 following a few tutorials online. I enabled lumen and some of the other features but I’m not sure if maybe I’m missing something there or if it’s something else.
You can use visibility to turn off point light:
I believe Lumen has some residue light even at intensity 0 so that might be why that it different from a ue4 project.
Hi @Arodi007 !
Thanks for the response. Unfortunately, setting the visibility to false gave the same result.
Oh my goodness I just figured out why it’s doing that. All of them are in an array and they way I’m doing, it’s only doing the first index (I’m doing some extra indexing logic in the for loop and I had a comparison operator backward
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print string and breakpoint our best friend
glad you found the issue
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