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An issue appears to have crept into my UE4 project since updating to 4.17
It seems that movable lights are causing flickering dynamic shadows on movable meshes. This doesn’t appear to affect static or stationary meshes from what I can see, and also doesn’t occur when the lights are set to static or stationary.
Please see this video as an example in a new, simple project - - YouTube
Please see this video as an example in my main project - - YouTube
Any workaround for situation where dynamic vehicle pawn with movable meshes as part of it has movable point light inside?
Just wanted to say that this is still happening in 4.20. Very noticable when using FXAA, not so much with TemporalAA unless you bump the currentframeweight up