Hello there,
I am currently working on an ArchViz Project which has Doors that are controlled via Blueprints and Overlap/Trigger Volumes…
Lighting with Directional Light, Sky Light and fill Point lights and indirect Lighting Setups as Koola “created” …
Everything looks fine, but because the Doors are set to “Movable” they are not affected by the Lightmass…
I tried activating “Light as if Static” but because in the closed state at the beginning the door goes into a crease in a wall it has black edges that become visible when the door opens…
Also tried around with the Indirect Lighting Cache but that didn’t really work out either…
How can I get this to work? I could try something like an emissve material but that is quite dumb… any other ideas?
TL/DR: Question: How do I get a movable Door to be affected by Lightmass / have similar lighting as the objects around it?
Thanks and Greetz,
JayCox of on3studio