you can see in the red cycle, the dynamic light did not affect the surface, showing no light nor shadows. The interesting thing is that, when I move the camera closer, the red area(where light doesn’t reach) become smaller, when I move the camera further away from the ground, the red area become larger. It seems there is a parameter about the distance calculated from the camera’s postion to the world object’s position, which is used to decide whether dynamic light taking effect. Any Object further will have no light.
Maybe I missed some configuation about the light, or maybe It is a bug on device. I want the light cover my whole scene, any one could help?
Check out the following doc page and look for the Modulated Shadows section. Dynamic shadows on mobile are expensive and do not work on all devices. Mod shadows is a much cheaper way to have dynamic shadowing on mobile devices.
Sam, thanks for replying. I followed the doc, changed the directional light to stationary, and checked ‘cast modulated shadow’, but the shadow didn’t showup in the PC ES2 preview(in contrast, shown in shader model 5 preview). My UE verion is 4.11.2.
about movable directional light, the area on my device does not missing only shadows, but the lighting is also missing. Is it the expected behavior?