Hi, I have a spectator window set to a capture target which displays a 3d widget. I would like to interact with this widget using a mouse. Typically, this is done using Widget Interaction with mouse source. That almost works in my case - WI seems to be using the VR camera as a reference, instead of the capture camera, which results in mouse clicks being relative to VR viewport, not the spectator window (the debug cursor moves with the headset). I can’t find a way to force it to use the capture camera as reference. Any help is appreciated.
Hey @Pete_the_B,
How do you have your spectator window set up, is it the plugin you’re using?
Could you also share some screenshots of how you’re linking the cameras to the shot? More info would be much appreciated
-Zen
Hi, I’m not using a plugin - is there one? Here’s my simple setup:
You can see a capture target with a widget component and a widget interaction attached. I simply set the spectator screen mode to the render target and draw my widget onto it. I thought attaching widget interaction to the capture target would solve the issue, but no, unfortunately.
Seems like there’s no way to do this right now. I managed to work around the issue by attaching my scene capture to the HMD camera.