Hi guys!
I am trying to use mouse over events to highlight objects in the game world when the mouse is hovering over them. It works well when I do not have a widget, but stops working as soon as I place a widget which covers the full screen.
As far as I know, there are events that can be overridden which can let through clicks if I return “Unhandled” as the event reply value from “OnMouseMove” for example. I have a widget implemented to detect when a user is trying to import content with drag and dropping and for that to work, I use a border and native ondrag events. I can click through this border normally by returning “Unhandled” as the value when not importing content, but it does not seem to work with Mouse over events, I could not find a way to let these pass through.
Any help would be appreciated on how to set it up properly, so that I can have a border and click through it or send mouse over events through it while also having the border set to “Visible”.