Mouse location is off in the curve editor in particle system editor when Enable high DPI support is on

I’m using a 15 inches laptop screen with 1920x1080 resolution and the scaling set to 125% in windows.

When Enable High DPI Support is on in Unreal, the mouse location is off from where it is actually registered in the curve editor. Basically the same effect as in this problem Problem with high dpi scaling monitors - Platform & Builds - Unreal Engine Forums

The text looks sharp though. If I disable Enable High DPI Support and let the application taking over the scaling in the property settings of Epic Launcher. It works fine but everything is just painfully small to watch without DPI scaling.

Please fix this.

Hello,

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Thanks