Mouse input not working. Game input issue?

I have my player’s aim focused on the mouse cursors location at all times, but I’m having an issue. It works fine until I make an initial mouse button click. After the click, nothing works unless I have a mouse button held down. I did some searching and I see answers saying to change game input and such, but none of them work for me.

This is a simple test to check if there is any mouse movement. It tells me there is mouse movement when I move my mouse, but after I click, the axis value turns to 0 and buttons don’t work. The axis value is read only if a mouse button is being held down.

I am very stumped. There is no calls for Game Input or UI input, nor a Show Mouse Boolean anywhere. Any tips would be greatly appreciated.

Can you show your actual mouse code?

Basic multiplayer support code. The event is triggered every time the mouse is being moved since I have gamepad support.

Ah multiplayer, not my area, sorry. I assume someone else will come along…

It shouldn’t be a multiplayer issue though. I test it in standalone and it does the same thing. I believe I’m having issues with input modes, I just don’t know 100% how it works.

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This would be the code if there was no multiplayer support.

With that code you have there ( which differs massively from all the other code :slight_smile: ), I’d say remove the bool tests while testing it…