I have my player’s aim focused on the mouse cursors location at all times, but I’m having an issue. It works fine until I make an initial mouse button click. After the click, nothing works unless I have a mouse button held down. I did some searching and I see answers saying to change game input and such, but none of them work for me.
This is a simple test to check if there is any mouse movement. It tells me there is mouse movement when I move my mouse, but after I click, the axis value turns to 0 and buttons don’t work. The axis value is read only if a mouse button is being held down.
I am very stumped. There is no calls for Game Input or UI input, nor a Show Mouse Boolean anywhere. Any tips would be greatly appreciated.