Oh I see… thank you, unfortunately this is not what I’m looking for.
I need “look around” when I play in editor to test and debug, but I need to use Player Pawn, I wonder if it’s possible.
Everything is possible if you’re willing to code it. You might have to create your own pawn and edit the “Default Pawn Class” in GameMode to spawn it instead of the VR pawn. You can even get fancy and set it to None and then manually spawn either depending on whether you have an HMD connected.
Actually I’m using a VRPawn on HMD and a FPSPawn in Editor, handled with 2 different Game Modes. It works but there are two main downsides:
you have to switch GM Override to the right one before testing a level, and sometimes I forgot to set the right one passing to a different level… nothing serious, but the lost times accumulate.
VR and FPS Pawns have almost same buleprints nodes, so each time I fix an error or modify something, I have to replicate it in the other as well… this way the risk of making oversights or errors is high, it is not the best to have duplicates.
This is why I’d prefer to have only one pawn working on HMD and in editor.
I’m experimenting with a solution for a mouse and keyboard “DebugPawn” that’s clean enough to be included in the template by default. It’s using Enhanced Input but earliest timeframe for this would be 5.1.
Hi, I heard that OpenXR is no longer beta and is production-ready, however, the ResetOrientationAndPosition() method is a dummy function and does nothing. I think this is a red alert and should be fixed immediately. Here’s the code in OpenXRHMD.cpp:
Is anybody found solution. I’m also want a solution for virtual reality template my project. I need to add keyboard input with my unreal game (5.0.3 version) .
It works when i connect quest 2 through vr preview. But after i packaged to quest 2 it does not work .
How did you get it to work in VR preview? I am doing my phd and comparing the effectiveness of VR vs desktop, so I have 2 levels in a third person game where in one ive changed the third person to a VR pawn, but when I try to move I cant. How do I fix this??