Hello everybody,
I’m currently working on a multiplayer prototype based on the UE4 VR-Template.
The replication works nicely however there seems to be a problem with the HMD/camera positioning on the client machine. It doesn’t seem to be possesing my VR-Pawn. The camera always ends up in the origin no matter where I position my VR-Pawn blueprint. It’s also disconnected from the hands position which seem to use the offset of the VR-Pawn (i can see them in the distance) however the teleport doesn’t work which is suspicious too.
I’ve tried to duplicate the VR-Pawn and set one to be auto possessed by Player 0 and the other by Player 1 but that didn’t help (i guess that’s only for local multiplayer like splitscreen). Disabling auto possess on the VR-Pawn didn’t help either.
Any ideas what could be the problem? I’ve read some other posts about this issue and some seem to not use the MotionControler component to work around it but I wanted to try asking here first before I go down that route. Would be nice to use the component for what it’s meant to be used after all.
Thanks a lot and all the best,
Jan