Motionblur artifacts around object with emmisive material

So I have this mesh in the shape of a ghost that has a translucent and emmisive material, the mesh is constantly rotating ever so slightly. The problem is that when I move the camera around it the motion blur makes it look like the ghost is moving all over the place while in reality it is just hovering in place.
I’ve tried setting motionblur.amount to 0 and that fixes it but it does make the game feel very stiff and unnatural and I’d rather keep the motion blur on.

Does anyone maybe have a solution to this?