Hello,
I have implemented logic for playing a climb animation montage in C++ and now I’m looking into adding motion warp to translate up & forwards.
However I cannot find any examples of how to update motion warp notifies via C++.
Does anyone know how this works?
To whomever it may concern:
Add a UMotionWarpingComponent
to your class. Add "MotionWarping"
module to your public dependency module config file
Call static class URootMotionModifier_SkewWarp::AddRootMotionModifierSkewWarp
to add a skew motion warp to your motion warp component + animation.
Call to UMotionWarpingComponent::AddOrUpdateWarpTargetFromLocation
to update the motion warp once the animation plays
Adding motion warp notifies via the unreal editor does NOT work - atleast not for me, to much frustration.
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