Hi,
I’m rendering out exr’s from Unreal (Lumen), I’ve set up deferred rendering for high precision motion vectors. Also selected “disable multisample effects”
In nuke when I paste the Vector Blur script from epic’s documentation:
The whole image is blurred. I definitely have data in the r channel of the shuffled motion vector pass but there’s no way to just have the motion blur applied to moving objects in the render…
I’m using rigged assets in Unreal so I heard that lots of spatial samples dilute the Motion vector pass so I’m piping in a single spatial sample render for just the motion vectors.
So basically what ever i do nothing works… World depth works great for Z defocus and z fog.
Anyone know how to get this working? Super grateful for any help here, wasting so much time on this…