Motion Vector Bug: Focal Length Changes Use Wrong Center Point in EXR Export

When animating camera focal length, motion vectors in EXR exports are calculated from the wrong center point, causing incorrect motion blur in post-production.

Expected: Motion vectors should emanate from image center (0.5, 0.5) Actual: Motion vectors emanate from upper-left corner (0.0, 0.0)

This results in directional motion blur instead of proper radial zoom blur.

Comparisons showing original render vs corrected Nuke composite attached.

Update on Motion Vector Investigation

After further testing, I’ve discovered the bug is more specific than initially reported:

Skeletal Meshes + World Position Offset Materials: Motion vectors correctly emanate from image center (0.5, 0.5) ✓

All Other Objects: Motion vectors incorrectly emanate from upper-left corner (0.0, 0.0) ✗