[Motion Design UE5.7] Cloner Animators make the cloner disappear in render

Hey. I have a problem with Cloner animators (from the Operator Stack) in UE 5.7. If i use a time animator (or any other animator) on a parameter (i tried with Global Rotation, for example), the cloner is not rendered through MRQ. If i try animating Global Rotation parameter manually inside Sequencer, the cloner renders properly up to the first keyframe, then it disappears. I have even tried animating the rotation of the SM clone inside sequencer with the same results. Any idea how to solve this?