Motion Design: Cloner Sampling MetaHuman head!

Hello there!

I’m trying to mix my metahuman in with some Motion Design elements. I would like to sample the Metahuman with a cloner. I would specifically like to use the head. When I sample the skeletal mesh of the MetaHumanBP , they only thing that it actually samples is the body skeletal mesh.

Is there a way to edit the BP to allow for sampling of the geometry of the head skeletal mesh? I have tried changing the body skeletal mesh to the head mesh. It did sample the head at that point, but when using LiveLink there is a break.

Does anyone have an idea of how I where I could change the live link over to the body mesh and use live link with it? Or, is there a WAY better way to this?

Any help would be greatly appreciated.